Recursion is an incredibly useful concept to know. To be clear, it is distinct from looping, but is related. I think it's helpful for data scientists to have recursion as a programming trick in their back pocket. In this essay, let's take an introductory look at recursion, and where it can come in handy.
What recursion looks like
Recursion happens when we have a function that calls itself by default or else returns a result when some stopping criteria is reached.
A classic example of recursion is in finding the root of a tree from a given node. Here, we essentially want to follow every node's predecessor until we reach a node that has no predecessor.
In code form, this looks something like this:
1 2 3 4 5 6
Generally, we first compute something on the basis of the inputs (line 2). This is usually some form of finding a new substitute input on which we can check a condition (lines 4 and 6). Under one condition, we return the function call with a new input, and under another condition, we return the desired output.
Why you would use recursion
Recursion is essentially a neat way to write a loop concisely, and can be useful, say, under circumstances where we do not know the exact number of loop iterations needed before we encounter the stopping condition.
While I do find recursion useful in certain applied settings, I will also clarify that I don't use recursion on a daily basis. As such, I recommend this as a back-pocket trick that one should have, but won't necessarily use all the time.
Where recursion shows up in a real-life situation
I can speak to one situation at work where I was benchmarking some deep neural network models, and also testing hyperparameters on a grid. There, I used YAML files to keep track of parameters and experiments, and in order to keep things concise, I implemented a very lightweight YAML inheritance scheme, where I would have a master "template" experiment, but use child YAML files that inherited from the "master" template in which certain parts of the experiment parameters were changed. (An example might be one where the master template specified the use of the Adam optimizer with a particular learning rate, while the child templates simply modified the learning rate.)
As the experiments got deeper and varied more parameters, things became more tree-like, and so I had to navigate the parameter tree from the child templates up till the root template, which by definition had no parents. After finding the root template, I could then travel back down from the root template, iteratively updating the parameters until I reached the child template of interest.
The more general scenario to look out for is in graph traversal problems. If your problem can be cast in terms of a graph data structure that you need to program your computer to take a walk over, then that is a prime candidate for trying your hand at recursion.
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